An Eco-Horror
Game Anthology

Rules-light and rooted in the award-winning horror game, Trophy.

  • The Forgotten City

    The Forgotten City is a tale of slow, creeping, relentless, and inevitable doom. The peril is insidious, its growing influence, its corruption, and its fore-telling are entwined through the very fabric of the city that the players create. Their actions are tinged with hopelessness. They are powerless to stop the disaster, however forewarned. This puts…

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  • Ecohorror and Roleplaying the Climate Crisis

    It is commonplace in our media to encounter images of the climate crisis that evoke the horror genre, especially in films and news reports that stage scenes of devastation and disaster. These representations of the climate crisis often promote a feeling that Simon Estok calls ‘ecophobia’. According to Estok, ‘the frustrations of not being able…

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  • Gaia Station

    Gaia Station, my Rooted in Crisis contribution developed with Lev Horodyskyj, the founder and CEO of Science Voices, asks what turned out to be a hard question: is it OK to make the climate crisis, and specifically the human effort to expand beyond our own biosphere, funny?  Ok, maybe not laugh-out-loud hilarious. But darkly humorous?…

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  • Rooted in Trophy

    What does it mean for a game to be ‘Rooted in Trophy’? Simply put, it indicates that the game is inspired by and uses the System Reference Document (SRD) of the Trophy games created by Jesse Ross. The first and original game is Trophy Dark, a story of tragic fantasy in which a doomed party…

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